Coop Alleanza 3.0

Building a shared interface language across an omnichannel ecosystem

Duration

12 months +

Made with

Industry

Retail

In an omnichannel retail ecosystem, consistency isn't just a visual matter. It's what allows people to recognize services, functions, and behaviors across different touchpointsfrom digital to physical stores. This project shows how Coop Alleanza 3.0's design system was used as an alignment tool across products, services, and teams, supporting the evolution of the digital experience while maintaining continuity with the physical world.

Coop Alleanza 3.0

Building a shared interface language across an omnichannel ecosystem

Duration

12 months +

Made with

Industry

Retail

In an omnichannel retail ecosystem, consistency isn't just a visual matter. It's what allows people to recognize services, functions, and behaviors across different touchpointsfrom digital to physical stores. This project shows how Coop Alleanza 3.0's design system was used as an alignment tool across products, services, and teams, supporting the evolution of the digital experience while maintaining continuity with the physical world.

Coop Alleanza 3.0

Building a shared interface language across an omnichannel ecosystem

Duration

12 months +

Made with

Industry

Retail

In an omnichannel retail ecosystem, consistency isn't just a visual matter. It's what allows people to recognize services, functions, and behaviors across different touchpointsfrom digital to physical stores. This project shows how Coop Alleanza 3.0's design system was used as an alignment tool across products, services, and teams, supporting the evolution of the digital experience while maintaining continuity with the physical world.

Context

Coop Alleanza 3.0 is one of Italy's leading retail organizations, with a digital services ecosystem that includes e-commerce, apps, omnichannel initiatives, and tools supporting the in-store experience. The project emerged as part of a broader digital transformation journey, aimed at making the experience more consistent, accessible, and recognizable for a diverse and wide-ranging user base. Multiple teams worked in parallel on different products and services, each with specific needs and priorities.

The real problem

The main issue wasn't the absence of components or guidelines, but decision fragmentation.

Interfaces evolved inconsistently, reflecting individual project needs rather than a shared vision of the Coop experience. In an omnichannel context, this risked breaking continuity between digital services and physical interaction, increasing cognitive load for users.

The design system needed to bridge brand consistency, user needs, and development speed.

My Role

I worked as Senior UI Designer within the Tangible team, collaborating with UX researchers, designers, and Coop Alleanza 3.0 stakeholders.

My contribution focused on designing and evolving the design system: components, usage rules, visual hierarchies, and consistent application across digital products.

I translated research insights and requirements into shared, scalable interface decisions, working alongside UX research and design efforts.

Context

Coop Alleanza 3.0 is one of Italy's leading retail organizations, with a digital services ecosystem that includes e-commerce, apps, omnichannel initiatives, and tools supporting the in-store experience. The project emerged as part of a broader digital transformation journey, aimed at making the experience more consistent, accessible, and recognizable for a diverse and wide-ranging user base. Multiple teams worked in parallel on different products and services, each with specific needs and priorities.

The real problem

The main issue wasn't the absence of components or guidelines, but decision fragmentation.

Interfaces evolved inconsistently, reflecting individual project needs rather than a shared vision of the Coop experience. In an omnichannel context, this risked breaking continuity between digital services and physical interaction, increasing cognitive load for users.

The design system needed to bridge brand consistency, user needs, and development speed.

My Role

I worked as Senior UI Designer within the Tangible team, collaborating with UX researchers, designers, and Coop Alleanza 3.0 stakeholders.

My contribution focused on designing and evolving the design system: components, usage rules, visual hierarchies, and consistent application across digital products.

I translated research insights and requirements into shared, scalable interface decisions, working alongside UX research and design efforts.

Context

Coop Alleanza 3.0 is one of Italy's leading retail organizations, with a digital services ecosystem that includes e-commerce, apps, omnichannel initiatives, and tools supporting the in-store experience. The project emerged as part of a broader digital transformation journey, aimed at making the experience more consistent, accessible, and recognizable for a diverse and wide-ranging user base. Multiple teams worked in parallel on different products and services, each with specific needs and priorities.

The real problem

The main issue wasn't the absence of components or guidelines, but decision fragmentation.

Interfaces evolved inconsistently, reflecting individual project needs rather than a shared vision of the Coop experience. In an omnichannel context, this risked breaking continuity between digital services and physical interaction, increasing cognitive load for users.

The design system needed to bridge brand consistency, user needs, and development speed.

My Role

I worked as Senior UI Designer within the Tangible team, collaborating with UX researchers, designers, and Coop Alleanza 3.0 stakeholders.

My contribution focused on designing and evolving the design system: components, usage rules, visual hierarchies, and consistent application across digital products.

I translated research insights and requirements into shared, scalable interface decisions, working alongside UX research and design efforts.

Designing for alignment at scale

The design system was conceived as a shared language rather than a prescriptive rulebook. Instead of enforcing uniformity, it focused on defining stable foundations and clear boundaries between what needed to be consistent and what could remain flexible. By making decisions explicit, teams could reason about interfaces using the same principles, even when working on different products and timelines. The emphasis was on enabling collaboration, reducing friction, and supporting long-term coherence across the ecosystem.

Avenir

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Secondary

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What changed

The design system enabled teams to work from a shared foundation, reducing duplication and inconsistencies across products and services.

The digital experience became more consistent and readable, while teams could iterate faster without having to renegotiate fundamental decisions for each new project. The ecosystem's complexity remained, but became manageable.

Reflection

In omnichannel contexts, a design system doesn't standardize the experience, it makes it recognizable, even when the context changes. When decisions are shared, consistency becomes a consequence, not a goal to chase.


This project demonstrates my approach to design systems in complex, service-oriented ecosystems, where design value emerges in the ability to connect products, teams, and touchpoints into a unified, continuous experience.

E.

Currently available for product design roles
and system-driven projects on complex digital products.
If this way of thinking resonates, lets discuss a product.

© Edoardo Sportelli - 2026. Living in Italy, in Fiastra, nestled in the Sibillini Mountains. Like Tuscany, but better. Policy Privacy and Data Protection. No reuse or redistribution without permission.

Currently available for product design roles
and system-driven projects on complex digital products.
If this way of thinking resonates, let’s discuss a product.

© Edoardo Sportelli - 2024
Living in Italy, in Fiastra, nestled in the Sibillini Mountains. Like Tuscany, but better.

Policy Privacy and Data Protection.

No reuse or redistribution without permission.

E.

E.

Currently available for product design roles
and system-driven projects on complex digital products.
If this way of thinking resonates, lets discuss a product.

© Edoardo Sportelli - 2026. Living in Italy, in Fiastra, nestled in the Sibillini Mountains. Like Tuscany, but better. Policy Privacy and Data Protection. No reuse or redistribution without permission.